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Exanima map lebvel 2
Exanima map lebvel 2












exanima map lebvel 2

These are things such as heavy, light, reinforced, hardened etc. All materials have varying quality with visible differences.īuild and material quality are accompanied by traits, which may be material specific. Now all items use procedural materials and factors like quality and and elegance affect the choice between different types of fabrics, leathers, buttons, coatings, paints and finishes. Previously items could vary in colour and had a few fixed modifiers such as "rusted" or "superior". Much of the new procedural itemisation doesn't only concern weapons, but everything else too. We are actually building weapons from individual components now, this is detailed information we can use to improve how they behave too. We are working on giving each weapon different grips and orientations it can be used in, giving more purpose to its unique features and more meaningful variety for weapons in general.

exanima map lebvel 2

This already makes weapons so much more interesting, but there is a lot we can do now. Part of our objective was also to make weapons more realistic, and indeed the new weapons both look and behave much better. The end result is that there are practically infinite weapons, each has its own characteristics and varies in quality, condition and appearance. The quality of those materials also varies, and so does the condition.Īll these weapons are generated from the same one handed falchion factory: Different parts of the same weapon might be made from different metals, woods etc. Each item is made and textured with unique generated materials. These have important implications with physics, both in terms of collisions and inertia (how the mass is distributed), which is very noticeable. These things give every weapon a unique shape and characteristics. The same haft type can vary in length and thickness, spikes can have varying lengths, curves and tapers, an axe head varies in the angle, curvature, width and length of the blade and has different hole patterns cut into it and so on and so forth. This alone can generate sometimes billions of combinations for a single weapon, but that's just the start, there are also variable deformations. This is a large collection of different hafts, langets, bolts, axe heads, rear spikes, top spikes, guards and queues which can be randomly combined to make a unique poleaxe with unique qualities and features. It is entirely possible that the fort was built there to keep watch over the threats emerging from the Underearth to the west (the main entrance is facing west) and humans did prevail in combat only to be slain by supernatural means and subsequently reanimated.Let us know what you think.Every weapon that was previously a fixed item like "the poleaxe" is now being replaced with a "factory" that can generate a certain type of poleaxe. To be fair, this theory has its weak points - such as the highly organised character of the fort and 'munitions' style armouries. The inhabitants of the outpost made their last stand - hence the barricade. the local governor / government reacted by sending the standing army. Another fact supporting this theory is the abundance of wood in the outpost - and not only planks but mainly logs and whatnot.įollowing this theory, after several sudden disappearances of caravans / boats / villagers etc. The watchers are just that - places where scouts would lie in wait and give the signal when 'prey' approached. It is placed strategically near the main east-west road, crossroads visible in the northeastern part of the map, as well as the river, which would probably have been used for transport of goods (hence the places called Moorings). levels 1 through to 3) is the actual Forest Fort positioned in the centre of the map. I further speculate that the outpost (ie. Their only task was to capture slaves with a single purpose of using their life force in creation of Gölems and other wonders of technology, such as ever-glowing lamps and healing salves. My personal theory is that the outpost had close ties with the Underearth (let's assume it is levels 4 and beyond) and was staffed by human mercenaries and slaves. He only speculates that these people were defeated by antecedents of his civilisation - a logical conclusion since there are no records and no living memory of the people once living in the outpost and Thaven's people are alive and well. The necromancer ( Thaven) doesn't have a clue about wars or indeed what the outpost was used for.














Exanima map lebvel 2